D&D Campaign Ideas
I've been playing D&D on and off for over a decade and run a couple campaigns myself- heres some rough campaign ideas that never were able to see the light of day.
Crater Race
- City built in the crater of a meteorite
- Mined the resources and became a city of debauchery
- Now a gambling hub
- Huge lizard/horse animals forty feet tall are raced around the area
- Classic heist campaign
Archaeology Defense
- Hired to protect an archaeological dig site
- In an area known for odd creatures and eerie circumstances
- Digging at a site of a civilization unknown yet
Flesh Castle
- Castle swallowed by a sinkhole
- Turns out to be some huge pit of flesh
- Caused by the castle wizard trying to cure the newborn heirs physical deformations
- Walk through the underground ruins of the castle with flesh pressing in through the windows
- Enemies are things in the castle that the flesh analyzed and created
- Knights where they aren't men in suits but fakes made of flesh inside and bone outside (Knights of Porcelain)
- Horse… things, again made of flesh. Have varying levels of “gear” on them, like thick flesh where the saddles were or bone where they wore armor
- Have enemies of just flesh, like digestion fluids, crushing sphincters, arms and hands coming from the walls, undulating walls that push you in deeper
- Boss is the son, Duke, and wizard combined into a flesh beast
- Horror elements
- Repeat the unease of total darkness, constant moisture, sounds of blood dripping and labored, echoed breathing
- Throw some still-alive characters in there in the beginning, then later on show the enemies that the players now thought were normal humans
- Show previously met people being devoured or as total enemies
- Make the players draw a map, have the hallways and rooms change as they’re moved by the flesh
- Never describe things enough to understand them, but enough to witness them
- Remind of the darkness and claustrophobia
- Trajectory of fear:
- Unease
- Know that there claims of experimentation at the castle
- See the birds in the distance
- Don’t see the spires and towers
- Dread
- The noticing of odd bits of flesh around the pit
- The descent into the castle, from roughly the top-down
- Things get worse as you go down, knowing its started from below
- Terror
- More flesh, more horrors, more unknown and more witnessing of powerlessness
- Horror
- The disgusting, otherworldly, pained amalgamation of father, son, and wizard, all fighting for dominance within one giant beast, still conscious and human but not in control