Spirit Brigade
These are ideas and characters for a game I would love to make thats a clone more or less of Shining Force. Maybe I'll go back at some point and go more in-depth with designs or mechanics.
Settings
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Camp Cathedral - a cathedral the Brigade uses as a home base. In any location (pre-determined checkpoints of open area) they can draw out a huge sigil on the ground and summon the cathedral. The summon brings along some of the surrounding land, so the horse stable and the small campfire outside all populate. The cathedral in its original location stays where it is- people in the original area and new area can open the door and both enter the same room. This is how the Brigade fast travels. Think of like Howl's Castle and the same door being able to open to different locations. Alternatively, it could be that they find old shacks or doors here and there that they can put a spell on to that opens in to the cathedral. It no longer physically manifests but still can be access by different areas. I imagine while inside trying to go to a new locaiton, all the windows' shutters slam shut and wind blows in from under the door as the light coming in through it mimics that of the location they are going in to.
- Definitely a level in the woods in winter. The area had fully flooded and frozen over, and now the waters receeded and snow has fallen again. Skirts of ice surround the trees at waist height and each step brings a crunch and crumble of the mixture of snow and the fallen ice layer.
Characters
- Cursed armor character that's just an empty suit of armor with super high mobility but low damage and health. When next to a character can merge with them ie. they put the armor on, gaining massive defense but losing massive speed
- Literally just a pteranodon with a huge spear because he'd be cool. (Samuel)
- A giant bipedal salamander who uses water magic. Inspired by War With the Newts.
- A guy who just wants to be a centaur so he made a mechanical horse body he sits in so his torso and arms are showing but his legs are inside the metal horse
- A masked mage who uses a bunch of voodoo dolls to alter placements of characters, like move an enemy one space over into the path of another persons attack
- Literally just redraw the priest from Shining Force as if he wanted revenge for his town being raided. He became a holy paladin with a bundled whip where all the ends have holy crosses tied to them, like a bunch of tiny flails
- A ranged character who has a magic sheath that she can create daggers from and throw, so technically a mage but uses physical projectiles
- A time mage who can reverse a characters last action, whether it be on an ally to possibly move them back to their location to get out of a bad spot when its not yet their turn, or on an enemy to reverse them doing damage to an ally.
- Just a sphinx. Like it walks on 4 cat legs but just has the head of a human. I guess can swipe with claws or something, I dunno. Either a sphinx or a Lamassu. Lamassu would be so much cooler but I also just really like a good sphinx
- A character that is from the tundra or something so super bundled in animal furs to the point you can barely see their face, and they use a bear trap on a chain like a whip
- Ogre with huge white mane and beard, red eyes, skin almost stone-like (Constantine)
- Female cat knight. Think female Panther Lily in armor.
- Bandolina. Name of some character I invented up in a dream in like 2021. A yellow cyborg with red eyes, somewhat similar looking to Android 18 from DBZ. Can turn into a huge railgun kind of like how Canti from FLCL can turn in to a cannon. Definitely needs work
- Pretty much Kokichi but on the ground, sits inside a walking Howitzer
- Insect dude, stag beetle, like Guntz if he could fly
- Weird Candle Construct... thing
- Balazar (D&D shameless self insert). Bronze Dragonborn Paladin, brilliant white armor with red trim. Wields Divine Ivory, a weapon that can change between a warhammer, spear, and glaive. Build is mainly focused around protecting - Sentinel feat, has a shield, Protection fighting style, and magic focused on healing, shielding, and doing a crap ton of damage in one turn.
- Tumbleweed (another D&D shamless self insert). Rootin' Tootin' cowboy with dual handheld crossbows instead of revolvers. Claims to have been everywhere, met everyone, and know everything. In reality, he hasn't but keeps up the facade. Accent is fake and so changes between western, midwestern, Australian, and British.
- Robot Mage with a build-in metal hat and long beard of wires and cords
- The Captain from my old D&D campaign - funeral Urn where the Captain's spirit still resides in. Plants began to grow out of it and he became able to walk around and manipulate things with the vines that grow out of it.
- A Djinn of some sort
- Tiny goblin dude, like the classic gold-stealing one from games you hit to get coins from
- Dom n' Nick, a kid and his zombie pet. The kid rides on the Zombie's shoulders.
- Huge huntsman that uses a massive wood cutting axe
- Avalanches - Haileen race (homebrew) that was human but been body-swapped with the real Haileen. Has no memory of prior identity, stuck with the emotionless aspect of being Haileen.
- Sajin Komamura more or less, but with a bear head because bears are tough as heck.
- A Jekyll/Hyde sort of character, weak and fast in Hyde, strong in slow in Jekyll
- A Chimera with magic attributed to each head. Inspired by Dragon's Dogma. Goat is normal "blue" magic, snake is poison/decay, and lion is flame.
- Construct of tons of little black cubes - a ranged character who attacks by dissassembling self and shooting parts at enemy. Health is used as the damage, so the more damage you choose to do the less health they will have until their next turn. Attacking while already low health limits the damage output.
- Amythest Machine. A giant crystal geode that has been cut open. Has mechanical arms and legs attached to it. Close brawler, main special attack is a giant magical laser that comes from the geode. After this move, needs a turn to cool off which makes it vulnerable
- A doctor who worked with the plague. He realized that the plague had actually fully spread through the host before signs showed up, and when harmless symptoms showed, it was the application of medication that turned the plague deadly. He tested it on himself by self-infection and his skin turned a dark gray with oblique scarring over his body. None of this was actually deadly, and the plague ended up giving him the power to harness plague magic.